It uses 16 Giants, 8 Valkyries, 12 Wallbreakers and 6 Witches for the troops and 4 Earthquake Spells, 1 Poison Spell, 1 Freeze Spell and 2 Rage Spells for the spell composition. It also uses miscellaneous high damage ground troops and an Earthquake Spell in the clan castle.
- Step 1: Drop an Earthquake spell on annoying structures. Drop one on each Inferno Tower and the Eagle Artillery, then use your excess spells to weaken an exterior compartment (preferably with a Wizard Tower in it) and other defenses.
- Step 2: Deploy your Giants near a weakened compartment, drawing fire, followed by two Wallbreakers.
- Step 3: After breaking in to this compartment, deploy your Valkyries, Clan Castle, Barbarian King, Archer Queen and Grand Warden.
- Step 4: While this compartment is being cleared, place Wallbreakers to break through to the next section of the base and use a Poison spell to kill Clan Castle troops.
- Step 5: Keep letting your troops move through compartments while dropping Wallbreakers as necessary and using a Freeze spell on an Inferno Tower if it gets annoying or a Rage spell in a tough compartment.
- Step 6: Once your troops are about to open a path to the Town Hall, drop your Witches so that they will path to the center.
- Step 7: Drop a Rage spell on your troops in the center of the base to clear out the annoying defenses.
- Step 8: Let your troops do the rest!
In conclusion, this attack is very strong against bases with powerful defenses clumped together. Against some bases, one Earthquake spell will damage both Inferno Towers, the Town Hall, and two X-Bows! Try to attack bases with at least one single target Inferno Tower, as this strategy's lack of Golems is very effective against single target towers. Finally, this attack is strongest against bases with closed off, clumped together layouts, as it improves the effectiveness of Rage spells, Valkyries and Earthquake spells.
Source: Clash of Clans Land